![]() Whatever you may think about their quality or complexity, the fact is all of the above are commercial RPGs that were made in around a year or so in the 90s (mainly early 90s because Mobygames blocked me from looking through its list) which i believe fits with what Tim Cain mentioned. Eye of the Beholder 2 also seemed to be made less than a year too.Īgain, i think you are focusing on a few highly known titles but those are not the only RPGs released in the 90s. Bonus games that took ~1 year to be made and are more known are basically most of SSI's games like Curse of the Azure Bonds, Champions of Krynn, Death Knights of Krynn, etc. ![]() ![]() You can also find several RPGs that weren't as big names that were made in less time, like Escape from Hell (made in a year), Xenomorph (also a year), Ishar series (each one was released a year after the previous entry), Vengeance of Excalibur (released a year after its prequel) and FFS, apparently Mobygames introduced some sort of limit for guest visitors, but you get the idea. Ultima Underworld 2 was released ~10 months after the first game, New World Computing pretty much spat out a new Might and Magic every year from M&M3 to M&M5 and from M&M6 to M&M8 while making a bunch of other games in-between. But that doesn't really happen, there is barely a connection between the two.Īnd the end of the day, the 90s wasn't only Daggerfall, Diablo, Fallout and Baldur's Gate, i don't think it makes sense to use a handful of games to judge the development times of the games from an entire decade. Daggerfall started after Arena's development which was in March 1994 and it was released in September 1996, this adds at most an extra 5 months but they initially started with the raycasting engine which they dropped later and restarted with XnGine, so i'd say it is closer to two years than three.īut regardless, i think you're trying too much to draw correlation between development time and mechanical complexity which is certainly not the case - otherwise not only Stonekeep would be way more complex than it turned out to be but also modern games with their multiyear development times would dwarf pretty much all of 90s games in terms of mechanical complexity. System Shock has shooting mechanics but there is a lot more going on than a Doom clone. ![]()
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